diff --git a/README.md b/README.md index e0af9d63bb4173f970c71af1f74ce3154e44e6ef..125877af61ea2846c8e7aa23169b9069f102a0d8 100644 --- a/README.md +++ b/README.md @@ -41,11 +41,17 @@ Install "RealityStack Environment" ### 3. Render Pipeline Settings -TBA (How to add the URP Asset) +Depending on your build target, select the Render Pipeline Asset: +- In Unity Editor, go to Edit -> Project Settings -> Graphics +- Replace the Scriptanle Render Pipeline Settings into one of the three Universal Render Pipeline Assets under "Packages/RealityStack Lighting and Environment/Settings": Desktop, PCVR and StandaloneVR +- You can also define them per Quality level under Edit -> Project Settings -> Quality ### 4. Re-bake lighting - -TBA +You should re-bake the lighting when you add static GameObjects to the scene or want to adjust the baked lights: +- In Unity Editor, go to Window -> Rendering -> Lighting -> Scene +- For Lighting Settings, select the "Lighting Settings" in "Packages/RealityStack Lighting and Environment/Settings". Make sure that Lightmapper is "Progressive GPU". +- In case this scene is a copy and you don't want to destroy the lighting of the original scene, make sure to go to Window -> Rendering -> Lighting -> Baked Lightmaps and remove the Lighting Data Asset. New asset will be generated in a folder next to your new scene. +- Go back to Window -> Rendering -> Lighting -> Scene and click "Generate Lighting".