From a20e296ca72691b56f1bd22de002217a0cccdd45 Mon Sep 17 00:00:00 2001
From: Amber Lab <jinghuai.lin@uni-wuerzburg.de>
Date: Tue, 11 Mar 2025 16:21:30 +0100
Subject: [PATCH] dasdas

---
 README.md | 12 +++++++++---
 1 file changed, 9 insertions(+), 3 deletions(-)

diff --git a/README.md b/README.md
index e0af9d6..125877a 100644
--- a/README.md
+++ b/README.md
@@ -41,11 +41,17 @@ Install "RealityStack Environment"
 
 ### 3. Render Pipeline Settings
 
-TBA (How to add the URP Asset)
+Depending on your build target, select the Render Pipeline Asset:
+- In Unity Editor, go to Edit -> Project Settings -> Graphics
+- Replace the Scriptanle Render Pipeline Settings into one of the three Universal Render Pipeline Assets under "Packages/RealityStack Lighting and Environment/Settings": Desktop, PCVR and StandaloneVR
+- You can also define them per Quality level under Edit -> Project Settings -> Quality
 
 ### 4. Re-bake lighting
-
-TBA
+You should re-bake the lighting when you add static GameObjects to the scene or want to adjust the baked lights:
+- In Unity Editor, go to Window -> Rendering -> Lighting -> Scene
+- For Lighting Settings, select the "Lighting Settings" in "Packages/RealityStack Lighting and Environment/Settings". Make sure that Lightmapper is "Progressive GPU".
+- In case this scene is a copy and you don't want to destroy the lighting of the original scene, make sure to go to Window -> Rendering -> Lighting -> Baked Lightmaps and remove the Lighting Data Asset. New asset will be generated in a folder next to your new scene.
+- Go back to Window -> Rendering -> Lighting -> Scene and click "Generate Lighting".
 
 
 
-- 
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