From a20e296ca72691b56f1bd22de002217a0cccdd45 Mon Sep 17 00:00:00 2001 From: Amber Lab <jinghuai.lin@uni-wuerzburg.de> Date: Tue, 11 Mar 2025 16:21:30 +0100 Subject: [PATCH] dasdas --- README.md | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index e0af9d6..125877a 100644 --- a/README.md +++ b/README.md @@ -41,11 +41,17 @@ Install "RealityStack Environment" ### 3. Render Pipeline Settings -TBA (How to add the URP Asset) +Depending on your build target, select the Render Pipeline Asset: +- In Unity Editor, go to Edit -> Project Settings -> Graphics +- Replace the Scriptanle Render Pipeline Settings into one of the three Universal Render Pipeline Assets under "Packages/RealityStack Lighting and Environment/Settings": Desktop, PCVR and StandaloneVR +- You can also define them per Quality level under Edit -> Project Settings -> Quality ### 4. Re-bake lighting - -TBA +You should re-bake the lighting when you add static GameObjects to the scene or want to adjust the baked lights: +- In Unity Editor, go to Window -> Rendering -> Lighting -> Scene +- For Lighting Settings, select the "Lighting Settings" in "Packages/RealityStack Lighting and Environment/Settings". Make sure that Lightmapper is "Progressive GPU". +- In case this scene is a copy and you don't want to destroy the lighting of the original scene, make sure to go to Window -> Rendering -> Lighting -> Baked Lightmaps and remove the Lighting Data Asset. New asset will be generated in a folder next to your new scene. +- Go back to Window -> Rendering -> Lighting -> Scene and click "Generate Lighting". -- GitLab