Commit 82c84e37 authored by Samantha Straka's avatar Samantha Straka
Browse files

timer for next conditions working

parent aa404978
This diff is collapsed.
......@@ -16,6 +16,12 @@ public class ControllerScript : MonoBehaviour
public List<String> conditions;
private int numberOfRepetitions = 0;
public GameManager manager;
private bool canSetNextCondition;
private IEnumerator coroutine;
public GameObject timer;
public Material nextCon, eineSekunde, zweiSekunden;
// Start is called before the first frame update
void Start()
{
......@@ -84,7 +90,12 @@ public class ControllerScript : MonoBehaviour
}
else if (collision.gameObject.tag == "Button")
{
canSetNextCondition = true;
print("Touched Button");
coroutine = waitForTime(2.0f);
StartCoroutine(coroutine);
}
......@@ -99,6 +110,46 @@ public class ControllerScript : MonoBehaviour
}
}
private void OnTriggerExit(Collider other)
{
if (other.gameObject.tag == "Button")
{
canSetNextCondition = true;
}
}
IEnumerator waitForTime(float waitTime)
{
float counter = waitTime;
while (counter >= 0)
{
yield return new WaitForSeconds(2);
print("Counter "+counter);
if (counter == 2)
{
timer.GetComponent<MeshRenderer>().material = zweiSekunden;
}
else if (counter == 1)
{
timer.GetComponent<MeshRenderer>().material = eineSekunde;
}
counter--;
}
if (canSetNextCondition)
{
manager.setNextCondition();
canSetNextCondition = false;
timer.GetComponent<MeshRenderer>().material = nextCon;
}
}
......
......@@ -112,10 +112,10 @@ public class GameManager : MonoBehaviour
private void setNextCondition()
public void setNextCondition()
{
//gets the modality of next condition
/*
* 0: poster is ad
......@@ -127,60 +127,86 @@ public class GameManager : MonoBehaviour
* Also sets the material of the next condition
*
* */
nextCondition = conditionOrder[Random.RandomRange(0, conditionOrder.Count)];
conditionOrder.Remove(nextCondition);
nextConditionMaterialName(nextCondition);
print(nextCondition);
if (numberOfcondition<12)
{
nextCondition = conditionOrder[Random.RandomRange(0, conditionOrder.Count-1)];
nextConditionMaterialName(nextCondition);
conditionOrder.Remove(nextCondition);
numberOfcondition++;
print(nextCondition);
}
else if (numberOfcondition == 12)
{
print("Study over");
}
}
private void nextConditionMaterialName(int condition)
{
numberOfcondition++;
switch (condition)
{
case 0: //poster is ad
postermaterialName = adconditions[Random.RandomRange(0, adconditions.Count)];
adconditions.Remove(postermaterialName);
postermaterialName = adconditions[Random.RandomRange(0, adconditions.Count-1)];
puzzlematerialName = distractorconditions[Random.RandomRange(0, distractorconditions.Count)];
puzzlematerialName = distractorconditions[Random.RandomRange(0, distractorconditions.Count-1)];
setPosterMaterial(postermaterialName);
setPuzzleMaterial(puzzlematerialName);
distractorconditions.Remove(puzzlematerialName);
adconditions.Remove(postermaterialName);
break;
case 1: //puzzle is ad
puzzlematerialName = adconditions[Random.RandomRange(0, adconditions.Count)];
adconditions.Remove(puzzlematerialName);
postermaterialName = distractorconditions[Random.RandomRange(0, distractorconditions.Count)];
distractorconditions.Remove(postermaterialName);
puzzlematerialName = adconditions[Random.RandomRange(0, adconditions.Count-1)];
postermaterialName = distractorconditions[Random.RandomRange(0, distractorconditions.Count-1)];
setPosterMaterial(postermaterialName);
setPuzzleMaterial(puzzlematerialName);
distractorconditions.Remove(postermaterialName);
adconditions.Remove(puzzlematerialName);
break;
case 2: //neither is an ad
puzzlematerialName = distractorconditions[Random.RandomRange(0, distractorconditions.Count)];
distractorconditions.Remove(puzzlematerialName);
postermaterialName = distractorconditions[Random.RandomRange(0, distractorconditions.Count)];
puzzlematerialName = distractorconditions[Random.RandomRange(0, distractorconditions.Count-1)];
postermaterialName = distractorconditions[Random.RandomRange(0, distractorconditions.Count-1)];
setPosterMaterial(postermaterialName);
setPuzzleMaterial(puzzlematerialName);
distractorconditions.Remove(postermaterialName);
distractorconditions.Remove(puzzlematerialName);
break;
case 3: //ad is audio
puzzlematerialName = distractorconditions[Random.RandomRange(0, distractorconditions.Count)];
distractorconditions.Remove(puzzlematerialName);
postermaterialName = distractorconditions[Random.RandomRange(0, distractorconditions.Count)];
setPosterMaterial(postermaterialName);
setPuzzleMaterial(puzzlematerialName);
distractorconditions.Remove(postermaterialName);
distractorconditions.Remove(puzzlematerialName);
break;
default://should never happen
break;
}
setPosterMaterial(postermaterialName);
setPuzzleMaterial(puzzlematerialName);
......
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