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  • # Copyright 2009-2012, Descartes Research Group, SDQ, IPD, KIT
    
    pluginName = Adaptation Edit Support
    providerName = www.example.org
    
    _UI_CreateChild_text = {0}
    _UI_CreateChild_text2 = {1} {0}
    _UI_CreateChild_text3 = {1}
    _UI_CreateChild_tooltip = Create New {0} Under {1} Feature
    _UI_CreateChild_description = Create a new child of type {0} for the {1} feature of the selected {2}.
    _UI_CreateSibling_description = Create a new sibling of type {0} for the selected {2}, under the {1} feature of their parent.
    
    _UI_PropertyDescriptor_description = The {0} of the {1}
    
    _UI_Strategy_type = Strategy
    _UI_WeightingFunction_type = Weighting Function
    _UI_WeightedTactic_type = Weighted Tactic
    _UI_Objective_type = Objective
    _UI_Tactic_type = Tactic
    _UI_AbstractControlFlowElement_type = Abstract Control Flow Element
    _UI_Start_type = Start
    _UI_Stop_type = Stop
    _UI_Loop_type = Loop
    _UI_Branch_type = Branch
    _UI_ActionReference_type = Action Reference
    _UI_AdaptationPlan_type = Plan
    _UI_Event_type = Event
    _UI_Action_type = Action
    _UI_Repository_type = Repository
    _UI_OverallGoal_type = Overall Goal
    _UI_Parameter_type = Parameter
    _UI_Unknown_type = Object
    
    _UI_Unknown_datatype= Value
    
    _UI_Strategy_objective_feature = Objective
    _UI_Strategy_triggeringEvents_feature = Triggering Events
    _UI_Strategy_tactics_feature = Tactics
    _UI_Strategy_weightingFunction_feature = Weighting Function
    _UI_WeightingFunction_function_feature = Function
    _UI_WeightedTactic_uses_feature = Uses
    _UI_WeightedTactic_weight_feature = Weight
    _UI_Objective_specification_feature = Specification
    _UI_Tactic_implementedPlan_feature = Implemented Plan
    _UI_Tactic_inputParams_feature = Input Params
    _UI_Tactic_outputParam_feature = Output Param
    _UI_AbstractControlFlowElement_predecessor_feature = Predecessor
    _UI_AbstractControlFlowElement_successor_feature = Successor
    _UI_Loop_counter_feature = Counter
    _UI_Loop_body_feature = Body
    _UI_Branch_condition_feature = Condition
    _UI_Branch_branches_feature = Branches
    _UI_ActionReference_refersTo_feature = Refers To
    _UI_AdaptationPlan_steps_feature = Steps
    _UI_Event_triggers_feature = Triggers
    _UI_Action_outputParam_feature = Output Param
    _UI_Action_inputParams_feature = Input Params
    _UI_Action_referredAdaptationPoint_feature = Referred Adaptation Point
    _UI_Repository_tactics_feature = Tactics
    _UI_Repository_actions_feature = Actions
    _UI_Repository_strategies_feature = Strategies
    _UI_Repository_parameters_feature = Parameters
    _UI_OverallGoal_hasObjective_feature = Has Objective
    _UI_OverallGoal_description_feature = Description
    _UI_Parameter_name_feature = Name
    _UI_Parameter_type_feature = Type
    _UI_Unknown_feature = Unspecified
    
    _UI_StaRepository_type = Sta Repository
    _UI_StaRepository_tactics_feature = Tactics
    _UI_StaRepository_actions_feature = Actions
    _UI_StaRepository_strategies_feature = Strategies
    _UI_StaRepository_parameters_feature = Parameters
    _UI_WeightedTactic_currentWeight_feature = Current Weight
    _UI_WeightedTactic_defaultWeight_feature = Default Weight
    _UI_WeightedTactic_usedTactic_feature = Used Tactic
    _UI_Action_operationType_feature = Operation Type
    _UI_StartAction_type = Start Action
    _UI_StopAction_type = Stop Action
    _UI_LoopAction_type = Loop Action
    _UI_BranchAction_type = Branch Action
    _UI_LoopAction_counter_feature = Counter
    _UI_LoopAction_body_feature = Body
    _UI_BranchAction_condition_feature = Condition
    _UI_BranchAction_branches_feature = Branches
    _UI_WeightedMetric_type = Weighted Metric
    _UI_WeightingFunction_weightedMetrics_feature = Weighted Metrics
    _UI_WeightingFunction_calculatedImpact_feature = Calculated Impact
    _UI_WeightedMetric_value_feature = Value
    _UI_WeightedMetric_weightForMetric_feature = Weight For Metric
    _UI_WeightedTactic_lastImpact_feature = Last Impact
    _UI_StaRepository_goal_feature = Goal
    _UI_OverallGoal_objectives_feature = Objectives
    _UI_WeightedMetric_weight_feature = Weight
    _UI_WeightedMetric_metricType_feature = Metric Type
    _UI_AdaptationProcess_type = Process
    _UI_AdaptationProcess_tactics_feature = Tactics
    _UI_AdaptationProcess_actions_feature = Actions
    _UI_AdaptationProcess_strategies_feature = Strategies
    _UI_AdaptationProcess_parameters_feature = Parameters
    _UI_AdaptationProcess_goal_feature = Goal
    _UI_BranchAction_trueBranch_feature = True Branch
    _UI_BranchAction_falseBranch_feature = False Branch
    _UI_BranchAction_conditionTrueBranch_feature = Condition True Branch
    _UI_BranchAction_conditionFalseBranch_feature = Condition False Branch
    _UI_BranchAction_context_feature = Context
    _UI_AdaptationOperation_NOT_SET_literal = NOT_SET
    _UI_AdaptationOperation_SCALE_UP_literal = SCALE_UP
    _UI_AdaptationOperation_SCALE_DOWN_literal = SCALE_DOWN
    _UI_AdaptationOperation_SCALE_OUT_literal = SCALE_OUT
    _UI_AdaptationOperation_SCALE_IN_literal = SCALE_IN
    _UI_AdaptationOperation_MIGRATE_literal = MIGRATE
    _UI_AdaptationOperation_LEAST_UTILIZED_FIRST_literal = LEAST_UTILIZED_FIRST
    _UI_AdaptationOperation_MOST_UTILIZED_FIRST_literal = MOST_UTILIZED_FIRST
    _UI_AdaptationOperation_RANDOM_literal = RANDOM
    _UI_Action_adaptationActionScope_feature = Adaptation Action Scope
    _UI_Action_adaptationActionDirection_feature = Adaptation Action Direction
    _UI_AdaptationScope_ALL_literal = ALL
    _UI_AdaptationScope_LEAST_UTILIZED_FIRST_literal = LEAST_UTILIZED_FIRST
    _UI_AdaptationScope_MOST_UTILIZED_FIRST_literal = MOST_UTILIZED_FIRST
    _UI_AdaptationScope_RANDOM_literal = RANDOM
    _UI_AdaptationDirection_NOT_SET_literal = NOT_SET
    _UI_AdaptationDirection_INCREASE_literal = INCREASE
    _UI_AdaptationDirection_DECREASE_literal = DECREASE
    _UI_AdaptationDirection_MIGRATE_literal = MIGRATE
    _UI_AdaptationDirection_ANY_literal = ANY
    _UI_Action_adaptationOperation_feature = Adaptation Operation
    _UI_AdaptationOperation_ALL_literal = ALL
    _UI_AdaptationOperation_type = Operation
    _UI_AdaptationOperation_adaptationActionScope_feature = Adaptation Action Scope
    _UI_AdaptationOperation_adaptationActionDirection_feature = Adaptation Action Direction
    _UI_Parameter_NOT_SET_literal = NOT_SET
    _UI_Parameter_SCALE_UP_literal = SCALE_UP
    _UI_Parameter_SCALE_DOWN_literal = SCALE_DOWN
    _UI_Parameter_SCALE_OUT_literal = SCALE_OUT
    _UI_Parameter_SCALE_IN_literal = SCALE_IN
    _UI_Parameter_MIGRATE_literal = MIGRATE
    _UI_Parameter_LEAST_UTILIZED_FIRST_literal = LEAST_UTILIZED_FIRST
    _UI_Parameter_MOST_UTILIZED_FIRST_literal = MOST_UTILIZED_FIRST
    _UI_Parameter_RANDOM_literal = RANDOM
    _UI_AdaptationActionOperation_type = Action Operation
    _UI_Action_adaptationActionOperation_feature = Adaptation Action Operation
    _UI_AdaptationActionOperation_adaptationOperationScope_feature = Adaptation Operation Scope
    _UI_AdaptationActionOperation_adaptationOperationDirection_feature = Adaptation Operation Direction
    _UI_AdaptationScope_NOT_SET_literal = NOT_SET
    _UI_AdaptationScope_THIS_literal = THIS
    
    _UI_WeightedTactic_parentStrategy_feature = Parent Strategy