@@ -13,9 +13,15 @@ We present a virtualized augmented reality simulation that can systematically ex
The figure shows different views of our system ((a) VR view (b) VST AR view (c) OST AR view). In the VST AR view, we induced noise, a lower resolution, and lens distortion; in the OST AR view, we limited the field of view.
## Licensing
We licensed our application under the [MIT-License](LICENSE). This license applies to the files and components located in the folder `unity-project/Assets/VirtualizedARSimulation`, and does not cover any third-party software located in other directories.
This license applies only to the files and components located in the directory folder "unity-project/Assets/VirtualizedARSimulation", and does not cover any third-party software located in other directories. The third-party software included in the directory "unity-project/Assets/Oculus" and
"unity-project/Assets/RealityStackIO" are subject to their own respective licenses, which can be found alongside the software in the respective directory.
## Reference
We licensed our application under the [MIT-License](LICENSE). When using our simulation please reference