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Commit 531686c4 authored by Fabian Keßler's avatar Fabian Keßler
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Make orca only attack when ingame, toggle floe cutting

parent caea3d9a
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...@@ -102,6 +102,8 @@ func find_closest_point_on_radius() -> Vector2: ...@@ -102,6 +102,8 @@ func find_closest_point_on_radius() -> Vector2:
# This timer callback starts the lock-on phase. # This timer callback starts the lock-on phase.
func _on_LockTimer_timeout() -> void: func _on_LockTimer_timeout() -> void:
if Globals.current_state != Globals.GAME_STATE.INGAME:
return
# Get a random penguin from Globals.pengu_group. # Get a random penguin from Globals.pengu_group.
var pengu_group: Node2D = Globals.pengu_group var pengu_group: Node2D = Globals.pengu_group
var penguins = pengu_group.penguins var penguins = pengu_group.penguins
......
...@@ -5,7 +5,11 @@ var start_pos: Vector2 ...@@ -5,7 +5,11 @@ var start_pos: Vector2
var end_pos: Vector2 var end_pos: Vector2
var is_drawing: bool = false var is_drawing: bool = false
const debug = true
func _input(event: InputEvent) -> void: func _input(event: InputEvent) -> void:
if debug:
return
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT: if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
if event.pressed: if event.pressed:
start_pos = event.position start_pos = event.position
......
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