- Jan 25, 2025
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Silvio Roggentin authored
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ocornut authored
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- Jan 24, 2025
- Jan 23, 2025
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ocornut authored
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- Jan 22, 2025
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ocornut authored
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ocornut authored
ColorEdit, ColorPicker: (Breaking) redesigned how alpha is displayed in the preview square. (#8335, #1578, #346) Added ImGuiColorEditFlags_AlphaOpaque, ImGuiColorEditFlags_AlphaNoBg. Removed ImGuiColorEditFlags_AlphaPreview.
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ocornut authored
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ocornut authored
Backends: SDL_GPU: shallow tweaks + disable anisotropy in sampler. Examples: SDL+Vulkan: Fixed incorrect defines.
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ocornut authored
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- Jan 21, 2025
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ocornut authored
Moved ImGuiColorEditFlags_AlphaPreview/ImGuiColorEditFlags_AlphaPreviewHalf flags. Demo: reorganized some of color edit/picker demo section.
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David Maas authored
ImAlphaBlendColors() was broken by ImLerp() change. (cd6c83cd)
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ocornut authored
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- Jan 20, 2025
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ocornut authored
Unlikely to meaningful affect anyone but still..
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ocornut authored
Backends: SDL2,SDL3: removed assert preventing using ImGui_ImplSDL2_SetGamepadMode()/ImGui_ImplSDL3_SetGamepadMode() with ImGui_ImplSDL2_GamepadMode_Manual/ImGui_ImplSDL3_GamepadMode_Manual and an empty array. (#8329)
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ocornut authored
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Julian Rachele authored
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- Jan 18, 2025
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Daniel K. O. (dkosmari) authored
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ocornut authored
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- Jan 17, 2025
- Jan 16, 2025
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ocornut authored
Font: Internals: make used page maps smaller. Since it's extremely rarely used and for iterations only. ~34->16 bytes with ImWchar32.
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ocornut authored
Windows: latch FontRefSize at time of Begin(), consistent with e.g. TitleBarHeight, and to avoid calling CalcFontSize() on non-current window.
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ocornut authored
Windows: legacy SetWindowFontScale() is properly inherited by nested child windows. (#2701, #8138, #1018)
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ocornut authored
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Diego Mateos authored
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ocornut authored
Backends: SDLGPU3: Rename GpuDevice->Device. Expose ImGui_ImplSDLGPU3_CreateDeviceObjects(), ImGui_ImplSDLGPU3_DestroyDeviceObjects(). Misc renaming. (#8163, #7998, #7988)
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- Jan 15, 2025
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ocornut authored
Examples: Vulkan: vkAcquireNextImageKHR() and vkQueuePresentKHR() returning VK_SUBOPTIMAL_KHR keeps moving forward. (#7825, #7831)
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ocornut authored
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ocornut authored
Examples: DirectX12: Reduced number of frame in flight from 3 to 2 in provided example, to reduce latency.
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ocornut authored
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ocornut authored
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ocornut authored
Backends: DirectX12: Texture upload use the command queue provided in ImGui_ImplDX12_InitInfo instead of creating its own. + minor tweaks to faciliate branch merging.
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ocornut authored
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