Depending on your build target, select the Render Pipeline Asset:
- In Unity Editor, go to Edit -> Project Settings -> Graphics
- Replace the Scriptanle Render Pipeline Settings into one of the three Universal Render Pipeline Assets under "Packages/RealityStack Lighting and Environment/Settings": Desktop, PCVR and StandaloneVR
- You can also define them per Quality level under Edit -> Project Settings -> Quality
### 4. Re-bake lighting
### 4. Re-bake lighting
You should re-bake the lighting when you add static GameObjects to the scene or want to adjust the baked lights:
TBA
- In Unity Editor, go to Window -> Rendering -> Lighting -> Scene
- For Lighting Settings, select the "Lighting Settings" in "Packages/RealityStack Lighting and Environment/Settings". Make sure that Lightmapper is "Progressive GPU".
- In case this scene is a copy and you don't want to destroy the lighting of the original scene, make sure to go to Window -> Rendering -> Lighting -> Baked Lightmaps and remove the Lighting Data Asset. New asset will be generated in a folder next to your new scene.
- Go back to Window -> Rendering -> Lighting -> Scene and click "Generate Lighting".